Thursday, September 12, 2013

Project 3 (2.5?) : Audio for Animation

Due  September 17 .

1.) Your "Audio for Animation" (Explained below)
No need to post this one on your blog.
A bit before class on that Tuesday, 
Have the final video file (the w/ sound version)
placed in a folder on the instructor
computer. I will open it up for all.
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To reiterate, workshop/office hours-

Sundays : 1-4PM
Thursdays : end of class-4:30PM
 
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A S S I G N M E N T  3

"Audio for Animation"

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We have arrived at the final leg of the "Photoshop" era in this classroom. You will be making audio (via Garageband as presented solely or any other audio making capability program you can think of/suggest) for your animations! You can insert it into your animation via Photoshop or Flash! Then export as usual.

A strange fact is that we are not the only Digital Media I class this semester. We will choose Thursday next week to install one 'half' of a media installation in (and/or around) the Project NV gallery at the end of the hall adjacent our classroom to the right.  For this installation, we will have the means to have all your Project 1's printed physically in addition to viewing your Project 2/3's on a video loop projected in the space.



This is Garageband. We shall utilize its services
for creating our audio for the assignment.
It has software instruments installed you
can play around with using "Keyboard
Typing" as special filters as well!


We will take a good portion of a class to workshop through understanding the program. And how to put audio into an animation.



Here is a general workflow. A bulletpoint 'checklist' if you will.

-Open Garageband
-When prompted with a project list/grid, select VOICE (the mic). Save anywhere-any name.
-Note THREE tabs at the bottom right :
**An EYE (for finding loops and special sound FX which are very valuable). The FX tab has tons of sound effects you can use. Or you can be an alchemist and mix together two/three to make ONE unique sound! Subvert parameters of the assignment when you can, in my opinion.
**An "i". And somewhere atop, "Browse and Edit" tabs. You will mainly use "Edit" tab to add filters. Browse will be useful if (should you want to) add a software instrument track to use keyboard typing to play your own music! Or very avant garde like, just "hit" some note.
**Lastly, a MUSIC NOTE. This is a gateway to all the media on your computer that's in the music folder, the movie folder, and iTunes. If you want to edit sound directly TO a video file, you can import video! You can add existing sound files to the bars as well and add filters (via "i".. possibilities).
**You'll often drag files from right to add to the bars. You can adjust the volume with commands on the left tab! To split/cut a bar in the middle on a track, hit Command+T.
**Explore! While there is protocol, you will often find your own flow with a program.
**To export your file when done- Go to share on top tab! Export as an .MP3.
 
**Then add to your Photoshop animation file! Or Flash.
For Photoshop- RE : Step 24 of this CS6 tutorial! 
I will demonstrate these processes during class too.


For Photoshop, only if you are having issues : Those video bars may look confusing or recognizable. It is the 'other' interface from the Frame Animation option! You can toggle between the two on a tab on the bottom left of Photoshop. Video should be a AV bar icon while frame should be a "[ ] [ ] [ ]" type icon. Again, I'll do this live.


The sound you make should include these ingredients
(not complex by any extension of the imagination)


Sounds appropriated from the internet. No audible MUSIC. Meaning, I don't encourage just picking a song and using it... if you wanna use a song, mess it up and show that you crafted it to a degree. Or if you made your own music, perfectly cool. 

OPTIONAL
 One sound recorded using a microphone. We have them in the lab!
** The lab HAS microphones! Ours must be used in the lab. If you have one of your own or can check one out from an alternative source, feel free to use it! One FAQ : Well my animation won't require the element of a 'human voice'. In that case, do not record a voice. Or record something and distort it beyond cohesion. Get creative!





Creatively mix your segment to effectively work with your animated pieces - use filtering, repetition, Left/Right stereo mixing to assemble the best possible audio mix that works flawlessly to complete your animated sequence!

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There's a good to great chance I may have forgotten something on this blog. Maybe one little detail. I'll leave it up to you to e-mail me any questions! Or ask in workshop/office hours.


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