F I N A L D U E D A T E R E M I N D E R S
Project 6 : November 19
Essays, Groups ABC : Nov 7, 14, and 21
.dae File of Project 6 : December 3
Event Write-Ups and Extra Credit 3D Print : December 5
Project 7 and Final Meeting : December 10
A S S I G N M E N T 7 + F I N A L
"A Digital You"
* Digital, avatar representations of yourself.
* Performance art in a virtual setting. i.e. Machinima
Machinima (n.) : The use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. Machinima-based artists, sometimes called machinimists or machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials.
Splices of Second Life avatars and real life counterparts.
Supermen/Catwomen and Clark Kents/Selina Kyles, respectively.
And a worthwhile example of an existing Machinima using
a 3D, virtual interface. 'American Beauty x The Sims'.
In a NUTSHELL... Before going on... This assignment will see you
interact with the immersive, 3D world Second Life in direct ways-
1.) Opening up Second Life (in lab or @One DML) create an account. Free!
2.) Change an existing template to match your own appearance! PHASE ONE.
3.) Save that outfit. Change appearance of that to become a 'fantasy' self. PHASE TWO.
4.) The date-time of our FINALS meeting (DECEMBER 10, classtime, 1PM sharp) we will meet in Second Life to have a reception for our own virtual reality art installation using on Project 6s. You will have given me a .dae export form SketchUp, hopefully with materials still attached glitches abiding, so I can have them ready for install. Yes, that is right : The final in the digital class will meet in the actual digital world.
By December 10, the "turn in".
1.) Both of your avatars (real you, fantasy you) documented
in photo form (minimum [2] screencaps for each)
and posted to your blog. And a brief statement of
how your fantasy self relates to your real self.
Do not forget this step.
in photo form (minimum [2] screencaps for each)
and posted to your blog. And a brief statement of
how your fantasy self relates to your real self.
Do not forget this step.
For our final meeting, have ready the "real self." Part ways
through we will transform into the "fantasy self".
2.) You will have sent a friend request to my avatar.
I will of course say 'yes'. This is how I can
teleport you to my location for our 'meeting',
which will be an open sandbox where we
can build items. Such as... an art gallery.
which will be an open sandbox where we
can build items. Such as... an art gallery.
My avatar name : DeBender of the Universe.
3.) When the whole class is together on Dec 10,
thru voice chat/text chat/and gestures, we'll take
a tour through a gallery we will have modeled together
'critiquing' our Project 6 object models in a new format. As if
they were sculptural objects, i.e. Warhol's soup can.
The objects may be scaled to any degree.
They can be 'photo framed' as well if errors persist.
And other activities we can come up with!
And of course, we can compliment each others' Proj 7s.
Images for reference of a previous
"vr show". "Eye of Machine". How each
artist envisioned a self portrait of themselves
through the eye of a machine.
a tour through a gallery we will have modeled together
'critiquing' our Project 6 object models in a new format. As if
they were sculptural objects, i.e. Warhol's soup can.
The objects may be scaled to any degree.
They can be 'photo framed' as well if errors persist.
And other activities we can come up with!
And of course, we can compliment each others' Proj 7s.
Images for reference of a previous
"vr show". "Eye of Machine". How each
artist envisioned a self portrait of themselves
through the eye of a machine.
WORKSHOPS
Sundays : 1-4.
From me, leading up to final.
And class time following each
of the essay presentation days.
If at all you might feel overwhelmed,
please come for assistance.
Sundays : 1-4.
From me, leading up to final.
And class time following each
of the essay presentation days.
If at all you might feel overwhelmed,
please come for assistance.
Part 1: First Self
Sign up for a free account and get acquainted with Second Life. Go to http://secondlife.com/ and sign up! Your first steps are to create a representational avatar/self portrait in the online community “Second Life”. If your computer allows it (more than likely yes) you are free to download the program for yourself. Test that out excessively. Keep in mind 'the final'.
Follow these steps:
A) Start by changing your appearance functions to essentially create a self portrait in appearance and body shape as avatar. Either create or find clothing items that work for your self-portrait/avatar. Think of the tools available as a new type of drawing system – using this system to create the most realistic, representational depiction of the self.
Examples A1 and B1. (See below.)
Follow this tutorial. You'll learn a lot by 'doing', but this helps additionally.
http://wiki.secondlife.com/wiki/Appearance_Editor
B) Once you have created an avatar (or you have one that your previously created as a mirrored self, great!), save this as an outfit. If you desire, you may work with the skin template in photoshop to create a more realistic representation of your face and head.
Follow the link below. You can download a template (Photoshop
file - layered) to stretch out a front and side portrait on to
map your own face into the Second Life world engine!
These are links for the head template to import.
http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html
http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLDownloads/UVMaps/SL-Avatar-Head-1024.jpg
If you go to the top link, just scroll down to 1024x1024 and get 'Head'.
WHEN YOU IMPORT IMAGE INTO SL, IMAGE MUST BE 512x512. Resize after mapping 1024x1024.
This
is a tutorial on making and importing skin. In a nutshell, simply enter
at the top BUILD -> IMPORT -> IMAGE. It will only let you do so
for 10 L (dollars in game). Using the lab fees available, I will ensure
you receive a good amount of money from the Digital Lab (from myself and
Joe DeLappe) to spend on importing images to map your face with. May
take more than one try. After you've imported, you can simply enter the
edit appearance mode, body -> skin -> face and use image.
The face mapping is an optional quest, though I will take it into notice if your avatar looks absolutely nothing like you. Face mapping is an assured way to clinch a representation of yourself.
http://www.avatars-3d.com/tutorial-template-secondlife/273-second-life-how-to-use-a-skin-template
The face mapping is an optional quest, though I will take it into notice if your avatar looks absolutely nothing like you. Face mapping is an assured way to clinch a representation of yourself.
http://www.avatars-3d.com/tutorial-template-secondlife/273-second-life-how-to-use-a-skin-template
Part 2 – Second Self
Examples A2 and B2. (See above, again.)
The sky is the limit with this imagined self as avatar. Are you a superhero? Want to be a movie star? 7 feet tall?
Amidst a lot of talk about art theory, we can't forget the biggest tool of all : imagination.
My example real self. Benjamin Poynter. 25. From Oklahoma
City. Digital artist, indie game dev, MFA and instructor.
My example fantasy self. DeBender of the Universe. 34.
From Parts Unknown. Intergalactic Grappling Champion.
Master of the Busaiku Knee Kick. Speaker of the house.
Interstellar Political Activist. Fashion Icon. Gardener.
Final meeting protocol will be discussed in a later
class leading up to the final meeting. What our gallery
will even look like, a methodology to how we install
in the space, conceptualizing a title/theme (Meta Carrot?)
and more. This will coincide with further
demonstration of the Second Life world.
And of course, I will be taking stills/video capture
of our meeting to immortalize in machinima form.
.
Additional Links
Build stuff:
Embedding Texture Onto Object:
Skin:
This one is done using a 3D paint program:
Clothing Tutorial:
Importing Textures:
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